using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNALibrary.Cameras
{
    public class ReplayCamera : Camera
    {
        public ReplayCamera(Vector3 position)
            : base(position)
        {
 
        }

        public void Update(Vector3 lookat)
        {
            this.Lookat = lookat;
            this.View = Matrix.CreateLookAt(this.Position, lookat, Vector3.Up);
        }
    }
}
